Audience Targeting for Interactive Fiction¶
Craft guidance for writing interactive fiction for different age groups—vocabulary, themes, complexity, and content appropriateness.
Age Group Categories¶
Overview¶
Different audiences require different approaches. What works for adults may confuse children; what engages teens may bore adults. Understanding your target audience shapes every writing decision.
| Category | Ages | Reading Level | Session Length |
|---|---|---|---|
| Early Readers | 5–7 | Grades K–2 | 5–10 min |
| Middle Grade | 8–12 | Grades 3–6 | 15–30 min |
| Young Adult | 13–17 | Grades 7–12 | 30–60 min |
| New Adult | 18–25 | Adult | 30–90 min |
| Adult | 18+ | Adult | Variable |
| All Ages | Variable | Accessible | Variable |
Early Readers (Ages 5–7)¶
Vocabulary¶
- Word length: 1–2 syllables preferred
- Vocabulary: Common, concrete words
- Avoid: Abstract concepts, idioms, figurative language
- Repetition: Key words can repeat for reinforcement
Sentence Structure¶
- Length: 5–10 words per sentence
- Structure: Simple sentences (subject-verb-object)
- Avoid: Complex clauses, passive voice
- One idea per sentence
Example:
Good: "The dog ran fast. It jumped over the log."
Bad: "The canine, having been startled by the noise, proceeded to traverse the fallen timber."
Themes¶
- Appropriate: Friendship, family, animals, simple adventures, feelings
- Handling conflict: Problems resolve quickly and clearly
- Emotions: Name them explicitly ("Sam felt happy")
- Lessons: Clear but not preachy
Content Boundaries¶
- Violence: Slapstick okay, no real harm
- Fear: Mild scares that resolve safely
- Death: Generally avoid; if present, handle gently
- Romance: Not applicable
Choice Design¶
- 2 choices maximum per decision
- Clear consequences visible in choice text
- No wrong choices that lead to failure states
- Visual distinction between options helpful
Middle Grade (Ages 8–12)¶
Vocabulary¶
- Word length: 2–3 syllables comfortable
- Vocabulary: Expanding; can introduce new words in context
- Allow: Some figurative language, simple idioms
- Define: Unusual words through context
Sentence Structure¶
- Length: 10–20 words typical
- Structure: Compound sentences okay
- Allow: Some complexity, varied structures
- Maintain: Clear cause-and-effect logic
Themes¶
- Appropriate: Adventure, mystery, friendship, school, family dynamics, self-discovery, light fantasy/sci-fi
- Handling conflict: Can be more complex; resolution may require effort
- Emotions: Can explore nuance ("confused," "disappointed")
- Agency: Protagonists solve their own problems
Content Boundaries¶
- Violence: Action adventure okay; no graphic descriptions
- Fear: Genuine stakes acceptable; villains can be scary
- Death: Can occur (often pets, grandparents); handle with care
- Romance: Crushes okay; nothing physical beyond hand-holding
Choice Design¶
- 3–4 choices comfortable
- Consequences can be delayed and complex
- Some wrong choices acceptable (learning opportunities)
- Stats/tracking can be introduced simply
Young Adult (Ages 13–17)¶
Vocabulary¶
- Full range: No vocabulary restrictions
- Allow: Slang, technical terms, sophisticated language
- Match: Character voice to character age
- Avoid: Condescension
Sentence Structure¶
- Full complexity: Match adult prose
- Vary: Length and structure for effect
- Allow: Stylistic experimentation
Themes¶
- Central themes: Identity, belonging, first love, independence, challenging authority, finding purpose
- Handling conflict: Complex moral situations; no easy answers
- Emotions: Full emotional range; intensity appropriate
- Agency: Teen protagonists with real power over outcomes
Content Boundaries¶
- Violence: Can be present; avoid gratuitous gore
- Fear: Full horror elements acceptable
- Death: Can be significant and impactful
- Romance: Can include relationships; physical intimacy typically stops at kissing/implied
Choice Design¶
- Full complexity acceptable
- Moral ambiguity in choices
- Long-term consequences
- Character customization engaging for this age
YA-Specific Considerations¶
- Authenticity: Teens detect condescension instantly
- Voice: Strong, distinctive first-person often works well
- Adults: Often absent, ineffective, or antagonistic
- Stakes: Feel life-or-death (even when they're not)
New Adult (Ages 18–25)¶
Overview¶
A bridge category. Characters typically 18–25, dealing with adult onset: college, first jobs, independence, serious relationships.
Vocabulary and Structure¶
- Full adult range
- Contemporary voice often preferred
- Can address experiences unique to this life stage
Themes¶
- Central themes: Independence, career beginnings, serious relationships, adult identity formation
- Appropriate: College life, early career, leaving home
- Emotions: Uncertainty, imposter syndrome, adult anxiety
Content Boundaries¶
- Violence: Adult range
- Romance: Can include explicit content (clearly labeled)
- Substances: Can address realistically
- Mental health: Can explore in depth
Adult (Ages 18+)¶
Overview¶
No restrictions beyond legality. Content warnings replace restrictions.
Vocabulary and Structure¶
- Full range: Match genre and style expectations
- Complexity: Can be high literary or accessible commercial
- No ceiling: Write to the story's needs
Themes¶
- All themes available
- Complexity: Full moral ambiguity, philosophical depth
- Darkness: Can explore difficult subjects
- Nuance: Expected by adult readers
Content Boundaries¶
- Violence: As needed for story; label appropriately
- Horror: Full range including disturbing content
- Romance: Full range including explicit
- Difficult topics: Trauma, abuse, addiction, etc.—handle responsibly
Content Warnings¶
For adult content, provide clear warnings:
- Specific: "Contains graphic violence" not just "mature content"
- Upfront: Before reader commits significant time
- Non-spoilery: Warn without revealing plot points
- Consistent: Use established warning conventions
Reading Level Metrics¶
Flesch-Kincaid Grade Level¶
Estimates US grade level needed to understand text.
| Target Audience | FK Grade Level |
|---|---|
| Early Readers | 1–2 |
| Middle Grade | 3–6 |
| Young Adult | 7–10 |
| Adult (accessible) | 8–10 |
| Adult (literary) | 10–14+ |
Flesch Reading Ease¶
Score from 0–100 (higher = easier).
| Score | Readability |
|---|---|
| 90–100 | Very easy (age 5–7) |
| 80–89 | Easy (age 8–10) |
| 70–79 | Fairly easy (age 11–13) |
| 60–69 | Standard (age 14–16) |
| 50–59 | Fairly difficult (age 17–18) |
| 30–49 | Difficult (college) |
| 0–29 | Very difficult (graduate) |
Using Metrics¶
- Don't obsess: Metrics are guides, not rules
- Check samples: Test representative passages
- Balance: Complex vocabulary + simple sentences can work
- Story first: Never sacrifice story for score
Choice Complexity by Age¶
Branching Depth¶
| Audience | Max Meaningful Branches |
|---|---|
| Early Readers | 2–3 |
| Middle Grade | 3–5 |
| Young Adult | 5–8 |
| Adult | No limit |
Consequence Delay¶
| Audience | How Far Ahead? |
|---|---|
| Early Readers | Immediate |
| Middle Grade | 1–3 passages |
| Young Adult | Full story |
| Adult | Full story |
Failure States¶
| Audience | Approach |
|---|---|
| Early Readers | Avoid; redirect to success |
| Middle Grade | Limited; learning opportunity |
| Young Adult | Acceptable; meaningful |
| Adult | As story requires |
Common Mistakes¶
Writing Down¶
Simplifying vocabulary while keeping adult concepts. Children don't need "dumbed down" content—they need age-appropriate content.
Bad:
"The man did a bad thing and felt sad about it."
The problem isn't the words—it's forcing adult moral complexity into simple language.
Writing Up¶
Using child protagonists but adult themes/complexity. Age of protagonist should match content maturity.
Inconsistent Register¶
Mixing reading levels within a piece. Stay consistent with your target audience throughout.
Moralizing¶
Especially in children's content: lessons that interrupt story, characters who exist to teach. Story first; meaning emerges naturally.
Underestimating Young Readers¶
Children handle more complexity than adults assume. Middle-graders can grasp sophisticated plots. YA readers want genuine stakes.
Ignoring Parent Gatekeepers¶
For content targeting minors, parents often make purchasing decisions. Consider what parents want for their children alongside what children want.
All-Ages Content¶
The Challenge¶
Writing for everyone means satisfying no one perfectly. All-ages content works by layering.
Layered Approach¶
- Surface story: Engaging for youngest audience
- Deeper meaning: Rewards older/repeat readers
- Humor: Works on multiple levels
- References: Some for kids, some for adults
Examples That Work¶
Pixar films demonstrate this well: engaging stories for children with emotional depth and humor adults appreciate. The same approach works for IF.
What to Avoid¶
- Content that only works for one age group
- "Inside jokes" that alienate part of audience
- Themes too mature for children, too simple for adults
Quick Reference¶
| Audience | Vocabulary | Sentence Length | Choices | Content Limits |
|---|---|---|---|---|
| Early Readers | Simple | 5–10 words | 2 max | Very gentle |
| Middle Grade | Expanding | 10–20 words | 3–4 | PG equivalent |
| Young Adult | Full | Full | Full | PG-13 equivalent |
| Adult | Full | Full | Full | Content warnings |
See Also¶
- Character Voice — Age-appropriate voice
- Scope and Length — Length by audience
- Accessibility Guidelines — Content considerations
- Horror Conventions — Age-appropriate scares