Works & References

The works this part’s articles discuss and the texts they cite. The print edition carries the credited works and the references; the web edition adds the wider research consulted.

Works discussed

  • Allegiance. Ida Foss and Martin Nielsen, 2022.
  • Among Us. InnerSloth, 2018.
  • And Then There Were None. Agatha Christie, 1939.
  • Are You Now Or Have You Ever Been. Andrew Shiel Dods (year not established).
  • AScapeD (an autism-inclusive escape room). Cocx et al., 2021.
  • Battlestar Galactica: The Board Game. Corey Konieczka (Fantasy Flight Games), 2008.
  • Beale ciphers. Anonymous; first published 1885.
  • Blood on the Clocktower. Steven Medway (The Pandemonium Institute), 2022.
  • Burning Empires. Luke Crane, 2006.
  • Burning Wheel. Luke Crane, 2011.
  • Cain’s Jawbone. Edward Powys Mathers (“Torquemada”), 1934.
  • Cicada 3301. Anonymous, 2012.
  • College of Wizardry. Rollespilsfabrikken / Liveform, 2014.
  • The Crew: The Quest for Planet Nine. Thomas Sing (Kosmos), 2019.
  • Crisis in Elysium. Alex Beck, 2017.
  • Dead of Winter. Jonathan Gilmour and Isaac Vega (Plaid Hat Games), 2014.
  • Den of Wolves. John Mizon (South West Megagames), 2019.
  • Dungeon Master’s Guide (D&D 5e). Wizards of the Coast, 2014.
  • Dungeon Masters Guide (AD&D). Gary Gygax (TSR), 1979.
  • Dungeon World. Sage LaTorra and Adam Koebel, 2012.
  • Europa. Eirik Fatland, 2001.
  • Fate Core. Evil Hat Productions, 2013.
  • Free Kriegsspiel Renaissance. A contemporary RPG movement (no single creator).
  • Hanabi. Antoine Bauza (Cocktail Games / R&R Games), 2010.
  • Inside Hamlet. Participation Design Agency (with Atropos), 2015.
  • Jubensha. A script-driven venue form, China, c. 2016.
  • Just a Little Lovin’. Tor Kjetil Edland and Hanne Grasmo, 2011.
  • Knave. Ben Milton, 2018.
  • Mad About the Boy. Tor Kjetil Edland, Margrete Raaum and Trine Lise Lindahl, 2010.
  • Mafia. Dmitry Davidoff, 1986.
  • Magic: The Gathering. Richard Garfield (Wizards of the Coast), 1993.
  • Masquerade. Kit Williams, 1979.
  • Maze Rats. Ben Milton, 2016.
  • The MIT Mystery Hunt. MIT solver community, from 1981.
  • Mirrorshades. Alex Beck, 2018.
  • My Life with Master. Paul Czege, 2003.
  • Nemesis. Adam Kwapinski (Awaken Realms), 2018.
  • New World Magischola. Maury Brown and Ben Morrow (Learn Larp), 2016.
  • Not Over By Christmas. Rob Cooper, 2015.
  • Oak Island. A real-world treasure-hunt tradition (no single creator).
  • Pandemic. Matt Leacock (Z-Man Games), 2008.
  • Pathfinder Second Edition. Paizo, 2019.
  • Principia Apocrypha. Ben Milton, Steven Lumpkin and David Perry, 2018.
  • A Quick Primer for Old School Gaming. Matt Finch (Mythmere Games), 2008.
  • The Resistance. Don Eskridge, 2009.
  • Robin’s Laws of Good Game Mastering. Robin D. Laws (Steve Jackson Games), 2002.
  • Scotland Yard. Ravensburger, 1983.
  • The Secret. Byron Preiss, 1982.
  • Secret Hitler. Mike Boxleiter, Tommy Maranges and Max Temkin, 2016.
  • Sherlock Holmes Consulting Detective. Raymond Edwards, Suzanne Goldberg and Gary Grady (Sleuth Publications), 1982.
  • “Shoot for the Stars” (an escape room). SJ Chen, 2023.
  • Sleep No More. Punchdrunk, 2011.
  • Spirit Island. R. Eric Reuss (Greater Than Games), 2017.
  • Strike Force. Aaron Allston, 1988.
  • Then She Fell. Third Rail Projects, 2012.
  • Thousand Year Old Vampire. Tim Hutchings, 2020.
  • Tomb of Horrors. Gary Gygax (TSR), 1978.
  • Twelve Angry Men. Reginald Rose, 1954.
  • Twitch Plays Pokémon. Anonymous (Twitch), 2014.
  • Watch the Skies. Jim Wallman, 2013.
  • Werewolf. Andrew Plotkin, 1997.
  • World Escape Room Championship (ER Champ). Organised by Lockme, founded 2017.
  • The Wretched / Wretched & Alone. Chris Bissette, 2020.
  • You Me Bum Bum Train. Kate Bond and Morgan Lloyd, 2004.

References

Research basis

Consulted while writing; not cited in the text.

  • Accessibility standards and toolkits (ADA reach-range guidance; WCAG 2.1; EN 301 549; EN 17210:2021; CAST’s UDL Guidelines; Microsoft Inclusive Design Toolkit; the Centre for Excellence in Universal Design; UK Equality Act 2010 guidance; epilepsy and photosensitivity guidance).
  • Megagame design and reports (Megagame Assembly “The Traitor Problem”; Mechanics Are Easy on objectives; “Megagame,” Wikipedia; Megagame Makers UK; PAXsims; SW Megagames role guides; after-action reports for Den of Wolves, Crisis in Elysium and Mirrorshades; Wallman, It’s Only A Game).
  • Larp safety, casting and aftercare background (nordiclarp.org on pre-larp workshops, player chemistry, ars amandi and aftercare; Fair Escape on casting; No Proscenium and Fast Familiar on consent and ethics of interactive theatre).
  • Escape-room operations and accessibility (Room Escape Artist on colourblindness, hint systems, cold starts and immersive-theatre rooms; The Logic Escapes Me on colour and lighting; Escape Room Era / Mission Escape / 60out on the game-master role; ER Champ and The Escape Roomer on the championship; SJ Chen on “Shoot for the Stars”; Cohen et al. on escape rooms and team cohesion).
  • Social-psychology background (Janis, Victims of Groupthink; museum-visitor research by Falk and Dierking).
  • Hidden-role and social-deduction context (“Designing Games with Hidden Roles,” Minifiniti; Easley and Kleinberg on Mafia).
  • Treasure and cipher background (Wikipedia on the Beale ciphers, Fenn treasure, The Secret, Masquerade, Oak Island and Cain’s Jawbone; The Digital Antiquarian on Kit Williams; CrimeReads on Cain’s Jawbone).
  • Cicada 3301 background (Wikipedia; The Face).
  • Jubensha background (Wikipedia; Chronic Insanity).
  • GM-assistant and session-prep guides (Roleplaying Tips; Colville’s “Pitching Your Campaign”; Storybrewers on playtesting; “The Origins of Rule Zero,” Playing at the World).
  • Immersive-theatre productions (Sleep No More and Punchdrunk via Wikipedia and Future of Storytelling; Then She Fell via Third Rail Projects and BroadwayWorld; You Me Bum Bum Train, Wikipedia).
  • Free Kriegsspiel Renaissance primer. https://fdisk.quest/fkr/