Keys · By Component

Find an article by the kind of component you are working with.

narrative-primitives

craft abstractions of story/voice: beat, scene, POV, trope, oracle, reveal

state-and-resource-trackers

quantified state + resolution dials: flag, meter, track, win-condition, skill-check

roles-and-social-frame

people-parts + the social/safety contract: faction, hidden-role, safety-tool, gm-role

structural-primitives

abstract graph/flow: node, branch, gate, hub, bottleneck, thread, clock

procedures-and-protocols

run-time routines: hint systems, debrief, calibration, reset, verification

paper-artefacts

documents/handouts/reference texts: clue-text, codex, map, story-bible, feelie

physical-parts

tangible game pieces: dice, cards, tokens, board, miniatures, decks

locks-and-concealment

locks, containers, caches, ciphers/inks that gate or conceal

electronics-and-digital

powered/networked/scannable: QR/NFC, app, screen, sensor, timer, server

set-dressing-and-environment

sensory/spatial environment: lighting, soundscape, scent, props, costume