Works & References

The works this part’s articles discuss and the texts they cite. The print edition carries the credited works and the references; the web edition adds the wider research consulted.

Works discussed

  • 87th Precinct (beginning with Cop Hater). Ed McBain, 1956.
  • Alone Among the Stars. Takuma Okada, 2018.
  • Apocalypse World. D. Vincent Baker and Meguey Baker (lumpley games), 2010.
  • Apothecaria. Anna Blackwell, 2021.
  • Best of Three. Emily Short, 2008.
  • BioShock. 2K Boston (Irrational Games), 2007.
  • Birdland. Brendan Patrick Hennessy, 2015.
  • The Black Company. Glen Cook, 1984.
  • Blades in the Dark. John Harper (Evil Hat Productions), 2017.
  • Boyfriend Dungeon. Kitfox Games, 2021.
  • Burning Wheel. Luke Crane, 2002.
  • Call of Cthulhu. Sandy Petersen and Lynn Willis (Chaosium), 1981.
  • Choose Your Own Adventure. Edward Packard and R. A. Montgomery (Bantam Books), 1979.
  • Cicada 3301. Anonymous, 2012.
  • Dark Souls. FromSoftware, 2011.
  • Dead Space. Electronic Arts (Visceral Games), 2008.
  • De Profundis. Michał Oracz, 2002.
  • Disco Elysium. ZA/UM, 2019.
  • Dragon Age II. BioWare, 2011.
  • Dungeon World. Sage LaTorra and Adam Koebel, 2012.
  • Fighting Fantasy (beginning with The Warlock of Firetop Mountain). Steve Jackson and Ian Livingstone (Puffin Books), 1982.
  • Fiasco. Jason Morningstar (Bully Pulpit Games), 2009.
  • Frasier. David Angell, Peter Casey and David Lee, 1993.
  • Gone Home. The Fullbright Company, 2013.
  • The Great Gatsby. F. Scott Fitzgerald, 1925.
  • Harry Potter and the Philosopher’s Stone. J. K. Rowling, 1997.
  • Her Story. Sam Barlow, 2015.
  • The Hollow Man (US title The Three Coffins). John Dickson Carr, 1935.
  • Ironsworn. Shawn Tomkin, 2018.
  • Jubensha. A script-driven venue form, China, from c. 2016.
  • Just a Little Lovin’. Tor Kjetil Edland and Hanne Grasmo, 2011.
  • Leverage. John Rogers and Chris Downey, 2008.
  • M*A*S*H. Larry Gelbart, 1972.
  • Mass Effect. BioWare, 2007.
  • Mistborn: The Final Empire. Brandon Sanderson, 2006.
  • Monster Prom. Beautiful Glitch, 2018.
  • Mythic Role Playing / Mythic Game Master Emulator. Tana Pigeon (Word Mill Games), 2003 / 2006.
  • Of Mice and Men. John Steinbeck, 1937.
  • Paranoia. Greg Costikyan, Eric Goldberg and Dan Gelber (West End Games), 1984.
  • Psy High. Rebecca Slitt (Choice of Games), 2014.
  • Quill. Scott Malthouse (Trollish Delver Games), 2016.
  • Reign. Greg Stolze, 2007.
  • Resident Evil. Capcom, 1996.
  • Rififi. Jules Dassin, 1955.
  • Sleep No More. Punchdrunk (Felix Barrett), 2011.
  • Stardew Valley. ConcernedApe, 2016.
  • Stars Without Number. Kevin Crawford (Sine Nomine Publishing), 2017.
  • The Sting. George Roy Hill, 1973.
  • Thousand Year Old Vampire. Tim Hutchings, 2020.
  • The Witcher 2: Assassins of Kings and The Witcher 3: Wild Hunt. CD Projekt Red, 2011 and 2015.
  • Werewolf. Andrew Plotkin, 1997 (reskinning Dmitry Davidoff’s 1986 Mafia).
  • Wolf Hall. Hilary Mantel, 2009.
  • The Wretched. Chris Bissette, 2020.

References

Research basis

Consulted while writing; not cited in the text.

  • Genre and trope references (TV Tropes on Chekhov’s Gun, Lampshade Hanging, The Chosen One, subversion, said-bookisms, retcon and continuity; Wikipedia on Bildungsroman, grimdark, space opera, police procedural, hard SF). https://tvtropes.org/
  • Craft and point-of-view guides (Gardner, The Art of Fiction; Wood, How Fiction Works; Mamet, On Directing Film; Kennedy and Nelson on deep point of view; Casagrande on punctuation; Fludernik).
  • Worldbuilding and naming references (Le Guin, “From Elfland to Poughkeepsie”; Jemisin’s craft essays; Ekwall and the English Place-Name Society on toponymy; etymology of “scientist” and “OK”; car-naming case studies via Snopes and Wikipedia).
  • Detective-fiction background (P. D. James, Talking About Detective Fiction; “Detection Club,” Wikipedia; Kaminsky, American Film Genres).
  • Audience and reading-level references (ESRB, PEGI, Common Sense Media; Flesch-Kincaid, Lexile and ATOS readability frameworks; Reedsy and Mary Kole on middle-grade and YA; sensitivity-reading guides).
  • Interactive-fiction and game-narrative references (Emily Short on the prose medium, agency, and the Mysterious Package Company; choice-of-games and IF craft posts; Murray and Bordwell on screen narrative).
  • Story-bible and continuity references (Friedman and “Bible (screenwriting),” Wikipedia).
  • Music and sound references (Collins, Game Sound; Gorbman, Unheard Melodies; Winters on the non-diegetic fallacy).
  • Philosophy and psychology touchstones (Foot on double effect; Cialdini, Influence; Britannica on catharsis).
  • Solo-journaling craft (Cameron, The Artist’s Way; Carroll, The Bullet Journal Method; Soloist on journaling tips).
  • Immersive-theatre reference (Machon, Immersive Theatres).