The Gazetteer

A faceted, searchable index of every entry in the guide: the articles by family alongside the exemplars from the gazetteer of worked examples. Type a name in the search box, or pick from the filters below.

Family
Medium
Genre
Accessibility in Live & Interactive GamesPlayers & Social DynamicsLive GameInteractive FictionTabletopPuzzle-hunt
Bleed, Aftercare & DebriefingPlayers & Social DynamicsLive GameTabletopInteractive FictionPuzzle-hunt
Cooperative vs Adversarial FormatsPlayers & Social DynamicsLive GameTabletopInteractive FictionPuzzle-hunt
Designer-Community Trust in Long-Form HuntsPlayers & Social DynamicsPuzzle-huntLive Game
Faction Design & Asymmetric ObjectivesPlayers & Social DynamicsLive GameTabletopInteractive FictionPuzzle-hunt
GM Role Models & StancesPlayers & Social DynamicsTabletopLive GameInteractive Fiction
Host Roles & the Host-Cannot-Play ProblemPlayers & Social DynamicsLive GameTabletopPuzzle-huntInteractive Fiction
Information Asymmetry: Hidden Information vs Hidden RolesPlayers & Social DynamicsLive GameTabletopInteractive FictionPuzzle-hunt
Mixed-Ability Groups & Universal DesignPlayers & Social DynamicsLive GameTabletopInteractive FictionPuzzle-hunt
One-on-One Scene DesignPlayers & Social DynamicsLive GameTabletop
Parallel Team ArchitecturesPlayers & Social DynamicsLive GamePuzzle-huntTabletop
Player Types & CastingPlayers & Social DynamicsLive GameTabletopInteractive FictionPuzzle-hunt
Pre-Game Workshop DesignPlayers & Social DynamicsLive GameTabletopInteractive Fiction
Rulings vs Rules & the Authority ContractPlayers & Social DynamicsTabletopLive GameInteractive Fiction
Safety Tools as Design LayerPlayers & Social DynamicsLive GameTabletopInteractive FictionPuzzle-hunt
Spectator-Friendly DesignPlayers & Social DynamicsLive GameTabletopInteractive FictionPuzzle-hunt
Team Sizes & the Bottleneck ProblemPlayers & Social DynamicsLive GamePuzzle-huntTabletopInteractive Fiction
Team Splitting StrategiesPlayers & Social DynamicsLive GamePuzzle-huntTabletopInteractive Fiction
The Session Zero PlaybookPlayers & Social DynamicsTabletopLive GameInteractive FictionPuzzle-hunt
Trust, Conformity & Social PressurePlayers & Social DynamicsLive GameTabletopInteractive FictionPuzzle-hunt
A Taxonomy of PuzzlesPuzzles, Clues & InformationInteractive FictionLive GameTabletopPuzzle-hunt
Ciphers & CodesPuzzles, Clues & InformationInteractive FictionLive GamePuzzle-hunt
Clue Sequencing & ChainsPuzzles, Clues & InformationLive GameInteractive FictionTabletopPuzzle-hunt
Cluing & FairnessPuzzles, Clues & InformationInteractive FictionLive GameTabletopPuzzle-hunt
Extraction, Indexing & Meta-PuzzlesPuzzles, Clues & InformationPuzzle-huntLive Game
Hint Systems & RecoveryPuzzles, Clues & InformationInteractive FictionLive GameTabletopPuzzle-hunt
Information ArchitecturePuzzles, Clues & InformationInteractive FictionLive GameTabletopPuzzle-hunt
Puzzle Hunt CraftPuzzles, Clues & InformationLive GamePuzzle-huntInteractive Fiction
Search, Observation & Lateral ThinkingPuzzles, Clues & InformationInteractive FictionLive GameTabletopPuzzle-hunt
Self-Resolving PuzzlesPuzzles, Clues & InformationLive GameInteractive FictionTabletopPuzzle-hunt
Teaching Through PlayPuzzles, Clues & InformationTabletopInteractive FictionLive GamePuzzle-hunt
The Aha MomentPuzzles, Clues & InformationLive GameTabletopInteractive FictionPuzzle-hunt
The Puzzle Hunt & ARG TraditionPuzzles, Clues & InformationPuzzle-huntInteractive FictionLive GameTabletop
Treasure & Scavenger HuntsPuzzles, Clues & InformationLive GamePuzzle-hunt
Artefact Design & Document ProductionSpace, Props & MaterialityLive GameInteractive FictionPuzzle-huntTabletop
Cue Management & GM StationSpace, Props & MaterialityLive GamePuzzle-huntTabletop
Digital PropsSpace, Props & MaterialityLive GameTabletopPuzzle-huntInteractive Fiction
Dungeon & Spatial TopologySpace, Props & MaterialityTabletopLive GameInteractive FictionPuzzle-hunt
Fabrication & SourcingSpace, Props & MaterialityLive GamePuzzle-huntTabletop
Hidden Compartments & Reveal MechanismsSpace, Props & MaterialityLive GamePuzzle-huntTabletop
Lock TaxonomySpace, Props & MaterialityLive GamePuzzle-hunt
Materials, Durability & ResetSpace, Props & MaterialityLive GameTabletopPuzzle-hunt
Physical Clue FormatsSpace, Props & MaterialityLive GamePuzzle-huntTabletop
Physical vs Digital Puzzle ArtefactsSpace, Props & MaterialityLive GamePuzzle-huntInteractive FictionTabletop
QR & NFC PatternsSpace, Props & MaterialityLive GamePuzzle-huntTabletop
Theme, Immersion & Sensory EnvironmentSpace, Props & MaterialityLive GameInteractive FictionTabletopPuzzle-hunt
A Taxonomy of Genre ConventionsStory, Character & VoiceInteractive FictionLive GameTabletop
Audience & Age-TargetingStory, Character & VoiceInteractive FictionLive GameTabletop
Canon ManagementStory, Character & VoiceInteractive FictionLive GameTabletop
Character VoiceStory, Character & VoiceInteractive FictionLive GameTabletop
Children’s & YA ConventionsStory, Character & VoiceInteractive FictionLive GameTabletop
Conflict PatternsStory, Character & VoiceInteractive FictionLive GameTabletop
Dialogue CraftStory, Character & VoiceInteractive FictionLive GameTabletop
Diegetic DesignStory, Character & VoiceInteractive FictionLive GameTabletopPuzzle-hunt
Emotional Beats & InvestmentStory, Character & VoiceInteractive FictionLive GameTabletop
Environmental Storytelling & Setting as CharacterStory, Character & VoiceInteractive FictionLive GameTabletop
Exposition & SubtextStory, Character & VoiceInteractive FictionLive GameTabletop
Fantasy ConventionsStory, Character & VoiceInteractive FictionTabletopLive Game
Heist & Caper PatternsStory, Character & VoiceInteractive FictionTabletopLive Game
Historical FictionStory, Character & VoiceInteractive FictionLive GameTabletop
Horror ConventionsStory, Character & VoiceInteractive FictionLive GameTabletop
Moral Dilemmas & Consequence ChainsStory, Character & VoiceInteractive FictionLive GameTabletop
Mystery & Detective FictionStory, Character & VoiceInteractive FictionLive GameTabletopPuzzle-hunt
Naming Craft: Characters & LocationsStory, Character & VoiceInteractive FictionLive GameTabletop
NPC Craft & VoicingStory, Character & VoiceTabletopLive GameInteractive Fiction
Prompt Design in Solo JournalingStory, Character & VoiceTabletopInteractive Fiction
Prose Patterns & Point of ViewStory, Character & VoiceInteractive FictionTabletopLive Game
Romance & RelationshipsStory, Character & VoiceInteractive FictionLive GameTabletop
Science Fiction ConventionsStory, Character & VoiceInteractive FictionLive GameTabletop
Solo Journaling RPGs: Genre & FormStory, Character & VoiceTabletopInteractive Fiction
The Journal as ArtefactStory, Character & VoiceTabletopInteractive Fiction
Tropes, Archetypes & VariationsStory, Character & VoiceInteractive FictionLive GameTabletop
Voice & Register ConsistencyStory, Character & VoiceInteractive FictionLive GameTabletop
Worldbuilding PatternsStory, Character & VoiceInteractive FictionLive GameTabletop
Beat Taxonomies & Craft ModelsStructure & PacingInteractive FictionLive GameTabletopPuzzle-hunt
Branching Narrative CraftStructure & PacingInteractive FictionLive GameTabletopPuzzle-hunt
Campaign Arc ShapesStructure & PacingTabletopInteractive FictionLive Game
Endings & Structural ClosureStructure & PacingInteractive FictionLive GameTabletopPuzzle-hunt
Episodic & Serialised StructureStructure & PacingInteractive FictionLive GameTabletopPuzzle-hunt
Escape Room TopologiesStructure & PacingLive GameInteractive FictionPuzzle-huntTabletop
Hexcrawl & PointcrawlStructure & PacingTabletopInteractive FictionLive GamePuzzle-hunt
IF Graph Structures: A TaxonomyStructure & PacingInteractive FictionLive GameTabletopPuzzle-hunt
Nonlinear Narrative StructuresStructure & PacingInteractive FictionLive GameTabletopPuzzle-hunt
Parallel Threads & ConvergenceStructure & PacingInteractive FictionLive GameTabletopPuzzle-hunt
Sandbox, Situation & the Railroad SpectrumStructure & PacingTabletopInteractive FictionLive GamePuzzle-hunt
Scene & Sequel in Interactive FictionStructure & PacingInteractive FictionLive GameTabletop
Scene Structure & TransitionsStructure & PacingInteractive FictionLive GameTabletopPuzzle-hunt
Scope, Scale & Branching DepthStructure & PacingInteractive FictionLive GameTabletopPuzzle-hunt
Session Pacing & Energy ManagementStructure & PacingTabletopLive GameInteractive FictionPuzzle-hunt
Time Loop PatternsStructure & PacingInteractive FictionLive GameTabletop
Try-Fail Cycles & EscalationStructure & PacingInteractive FictionLive GameTabletopPuzzle-hunt
West Marches & the Open-Table FormatStructure & PacingTabletopLive GamePuzzle-hunt
Boardgame Mechanism VocabularySystems & MechanicsTabletop
Cooperative & Legacy GenresSystems & MechanicsTabletopLive Game
Decision Space & Choice DesignSystems & MechanicsTabletopInteractive FictionLive Game
DeckbuildersSystems & MechanicsTabletop
Digital Gating & StateSystems & MechanicsPuzzle-huntLive GameInteractive FictionTabletop
Distributing Narrative AuthoritySystems & MechanicsTabletopInteractive FictionLive Game
Elegance, Emergence & RandomnessSystems & MechanicsTabletopInteractive FictionLive Game
Encounter & Challenge DesignSystems & MechanicsTabletopLive GameInteractive FictionPuzzle-hunt
Euro vs Ameritrash: The Two Design PolesSystems & MechanicsTabletop
IF Mechanics & Procedural RhetoricSystems & MechanicsInteractive FictionTabletopLive Game
Mechanical Resolution TypesSystems & MechanicsTabletopInteractive FictionLive Game
Moves & the Fiction-Mechanic-Fiction LoopSystems & MechanicsTabletopInteractive Fiction
Oracle & Solo-Play ResolutionSystems & MechanicsTabletopInteractive Fiction
Playbook DesignSystems & MechanicsTabletopLive GameInteractive Fiction
Prep EconomySystems & MechanicsTabletopLive GamePuzzle-huntInteractive Fiction
Progress Clocks & Faction StateSystems & MechanicsTabletopLive GameInteractive Fiction
ReplayabilitySystems & MechanicsTabletopInteractive FictionLive Game
Safety Systems as Mechanical LayerSystems & MechanicsTabletopLive GameInteractive Fiction
Social Performance GenresSystems & MechanicsTabletopLive Game
Solo ModesSystems & MechanicsTabletop
System vs SettingSystems & MechanicsTabletopInteractive FictionLive Game
Theme-Mechanism IntegrationSystems & MechanicsTabletopInteractive FictionLive Game
TTRPG Format TaxonomySystems & MechanicsTabletopInteractive FictionLive Game
Turn Structure & Action EconomySystems & MechanicsTabletopLive GameInteractive Fiction
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