Works & References

The works this part’s articles discuss and the texts they cite. The print edition carries the credited works and the references; the web edition adds the wider research consulted.

Works discussed

  • Animal Well. Billy Basso (Bigmode), 2024.
  • Avon. Jon Thackray and Jonathan Partington, 1982.
  • Baba Is You. Arvi Teikari (Hempuli), 2019.
  • The Beast. Jordan Weisman, Elan Lee and Sean Stewart (Microsoft / Warner Bros.), 2001.
  • Blue Prince. Dogubomb (Raw Fury), 2025.
  • Cain’s Jawbone. Edward Powys Mathers (as Torquemada), 1934.
  • Cicada 3301. Anonymous, 2012.
  • DASH & the Galactic Puzzle Hunt. Various organisers, 2009.
  • The Edifice. Lucian P. Smith, 1997.
  • Exit: The Game. Inka and Markus Brand (Kosmos), 2016.
  • The Thrill of the Chase (the Fenn treasure). Forrest Fenn, 2010.
  • Her Story. Sam Barlow, 2015.
  • Hunt A Killer. Ryan Hogan and Derrick Smith, 2016.
  • I Love Bees. 42 Entertainment, 2004.
  • Infidel. Michael Berlyn and Patricia Fogleman (Infocom), 1983.
  • The Jejune Institute. Jeff Hull (Nonchalance), 2008.
  • Jubensha. A script-driven venue form, China, c. 2016.
  • La-Mulana. Nigoro (GR3 Project), 2005.
  • Masquerade. Kit Williams, 1979.
  • Maze: Solve the World’s Most Challenging Puzzle. Christopher Manson, 1985.
  • Megagames / Watch the Skies. Jim Wallman, first run London 2013.
  • The MIT Mystery Hunt. Founded by Brad Schaefer, 1981.
  • Outer Wilds. Mobius Digital (Annapurna Interactive), 2019.
  • Portal. Valve, 2007.
  • Rashomon. Akira Kurosawa, 1950.
  • The Secret. Byron Preiss (Bantam Books), 1982.
  • Super Mario Bros. Nintendo, 1985.
  • Tunic. Andrew Shouldice (Finji), 2022.
  • Unlock!. Space Cowboys, 2017.
  • The Witness. Jonathan Blow (Thekla), 2016.

References

Research basis

Consulted while writing; not cited in the text.

  • Selinker, Mike, and Thomas Snyder. Puzzlecraft: The Ultimate Guide to the Construction of Every Kind of Puzzle. Lone Shark Games, 2012.
  • Singh, Simon. The Code Book. Fourth Estate, 1999.
  • Kounios, John, and Mark Beeman. “The Aha! Moment: The Cognitive Neuroscience of Insight.” Current Directions in Psychological Science 18(4), 2009, 210 to 216.
  • Kounios, John, and Mark Beeman. The Eureka Factor: Aha Moments, Creative Insight, and the Brain. Random House, 2015.
  • Knoblich, G., S. Ohlsson, H. Haider and D. Rhenius. “Constraint Relaxation and Chunk Decomposition in Insight Problem Solving.” Journal of Experimental Psychology: LMC 25(6), 1999.
  • Ohlsson, S. “Information-processing explanations of insight and related phenomena.” In Advances in the Psychology of Thinking, Harvester-Wheatsheaf, 1992.
  • Anthropy, Anna. Rise of the Videogame Zinesters. Seven Stories Press, 2012.
  • McGonigal, Jane. Reality Is Broken. Penguin Press, 2011.
  • Hong et al. “The Collaborative Sensemaking Play of Jubensha Games.” Games: Research and Practice, ACM, 2025. DOI 10.1145/3721121.
  • Annison, Becky. “How to Write a Megagame Part 5: Briefings.” BeckyBecky Blogs.
  • Freeform Games. “Writing a Murder” and “How to Write an Extra Character.” https://www.freeformgames.com/
  • Twist n Turn Studios. “The Jubensha Structure Explained.” https://www.twistnturnstudios.ca/blog/jubensha-structure-and-free-jubensha
  • “DASH: Frequently Asked Questions.” DASH. https://playdash.org/faq.php
  • Room Escape Artist. “DASH 12 [Puzzle Hunt Review],” 14 December 2025.
  • Constructed Adventures. “Structures for Building a Puzzle Adventure” and “What’s the Meta with Meta Puzzles?” https://www.constructedadventures.com/
  • Indigoextra. “Treasure Hunt Clues and Ideas.” https://www.indigoextra.com/blog/treasure-hunt-clues-and-ideas
  • Watson Adventures. https://www.watsonadventures.com/
  • Geocaching.com and GAGB. “Hiding a Multi-Cache,” “Geocache Hiding Guidelines,” “Solving Geocaching Puzzles.”
  • Boxentriq. “Cipher Identifier and Analyzer.” https://www.boxentriq.com/code-breaking/cipher-identifier
  • Lock Paper Scissors. “63 DIY Escape Room Puzzle Ideas” and “13 Escape Room Cipher Ideas.” https://lockpaperscissors.co/
  • FrightProps and FrightIdeas. “EscapeKeeper” controller and operating manual. https://www.frightprops.com/escapekeeper.html
  • “Glossary of Puzzle Hunt Terms,” “Metapuzzle” and “Indexing.” Puzzles Wiki. https://www.puzzles.wiki/
  • PlayTours, Eventzee and Let’s Roam scavenger-hunt operational guides (weather backup, GPS behaviour, wheelchair routing).
  • Pyrogram and n8n documentation (Telegram scheduled delivery; Discord/Telegram integration nodes).